Right now you can find a path to a random destination in the targets radius!
But in the next update ill be adding what you are speaking of tonight/ tomorrow, finding a random path to the destination no matter how long that path is! ^.^
Viewing post in KoTC Optimized Pathfinding System Rpg Maker MV/MZ comments
Ive figured out the random path command, and i have added new commands for a delay chance in their movement each step, as well as determining the delay.
Im about to work on the backtracking before i release the next version, you sure have e some good ideas
I'm making commands where it will backtrack a random or specific percentage of your choosing after it arrives at its destination.
As well as one to have a chance of backtracking each step after pathing a certain percentage of the path.
Tell me if you had anything else in mind :)
Its been complex but I believe i've got it all stablized enough for you to test, do tell me if you want anything added, or if anythings not working correctly!
Thank you very much :) I'd certainly like to spread my work wide as possible, as well as making sure it is quality work for everyone to enjoy usage of ^^
If you like, i'm starting to get used to figuring out how to do whatever needs doing in Javascript, even if it takes a moment!
V1.3 Experimental massive update, many commands added for a variety of pathfinding, added option to detect directional passability of tiles on specific maps for performance purposes.
Oh shit! Fantastic timing since I just back to work on my project. I'll grab the latest version and when I get done working on fixing stuff (and remembering wtf i was doing last time); I'll get back to you. Idk if you want to keep talking here or swap to somewhere more direct. I'm assuming there's documentation/instructions with the download?