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Another great point. Although, not that easy for my puzzle game. I know the levels inside out and have no idea how long it would take for the average player to get through some of the levels. I think I may have made the first half too easy. On the other hand the difficult ones were quite time consuming to hammer out all the loop holes. I'm not even sure I got them all. Tested the heck out of it(more time consumption) but you never know. Sometimes you miss things other people see right away.

Need a beta tester for that?

You've given ample reason to want one already.

If you plan on selling it, I am willing to sign a contract where the only compensation I am obligated to is acknowledgement. (you know, credits.), I just want to help, sure I could use money....but I'll get that with a real job, I just want to assist community members however I can, and the game sounds interesting.

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Thanks but it's already up. I decided to go freebie with it after all. You can always leave a comment if you like it(...aaand I guess even if you don't). And hey, if Sony or Microsoft ever pick it up I'll certainly give you beta-testing credit. But don't hold your breath. I'm not (^c ^ )

http://taro.itch.io/gizmo-gate-maze

Alright, I've played the first 8 levels and am pleased, I left a comment though, I do have some complaints, suprisingly, noine of them about the pacing, so far. (unless it gets really, really hard later on?)

Thank you so much for taking it for a spin. I left you a quick note.