Thank you!!! I’m really glad to hear that.
then making it so the enemies are a bit more predictable
Good idea! I’ve also noticed that I’m getting a hit rather randomly (if the enemy spawns too close and I’m too slow to react, or when the enemy changes course too abruptly and avoids the shot) than through a “consistent situation” - more often my reaction fails, than strategy.
I’ll think of what can be done here - definitely something should be done :D I believe I just have to stop being lazy and implement a better (and hence a more predictable) AI, not just random walking as it’s now.