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- I don't remember the original game but turning it into a battle system for an RPG sounds like a fun idea

- I had some movement issues. Sometimes when I got hit while I was out forming a line I immediately respawned where I was hit but couldn't move. Also sometimes I was invisible.

- I don't think I understood what the meat did.

- I feel like there is a bit of a luck component. Like starting and directly having knifes thrown at me vs the enemy decides to not move much and I can insta gib him is a pretty wide RNG area.

- If the intention fo the game is to slowly wittle down the enemy, then I think the game feels too slow. I tried grinding down the area bit by bit in the start but it felt really slow and took forever. Going for a one-shot victory using RNG seems to be the way to go.

- I had some movement issues. Sometimes when I got hit while I was out forming a line I immediately respawned where I was hit but couldn't move.

I'm gonna upload a fix soon for this bug

- Also sometimes I was invisible.

I messed up with invicibility frames, it should blink instead of becoming invisible

- I don't think I understood what the meat did.

It heals the player, the lack of visual feedbacks doesn't make it clear (also the  fact that's not written anywhere doesn't help )

-I think the game feels too slow

I tried increasing player speed before uploading the demo, but it caused the movement being inaccurate sometimes, so I prefered not to touch it for the demo.

In regards to RNG/luck I have the same feeling. I think that's because the AI movements still feel too much random and the attacks have no clear windups, I will work on it in the next days.


Thank you for playing and thank you for the feedback.