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Hello and good to have you back again! We're glad you like all the improvements we've added since you played last! Hopefully we can keep making you come back and enjoy what we add to the game in the future as well.

We're definitely going to add seas and fish at some point, and we will also consider adding custom maps. Thanks for the suggestions!

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(Sorry for returing after a few days; hopefully you get notified)

What would the prospect of adding Cattle/Oxen be? These kinds of animal (Bovine) were revered and utilised by many cultures at this period of time. Sometimes due to Astrotheology (The Zodiac Ages). One thing I was thinking was maybe a Farm Upgrade, or a "Taurus" Temple of some kind (although we do already have the Palace).

I find it very intresting that many animals were added (Hogs, Gazelle/Antelopes, and Rams), but there were no Bulls or cows. Is there anything in the plans relating to Cattle/Oxen/Bulls?

Suggestion(s):

Cattle Upgrade - (Technology) Player can now use any Bovine/Cattle for civilization purposes (Herding, Agriculture, Worship, and Military)

Change "Palace" to "Temple" and give Temple three upgrades (comes in later) (also only allow one Temple to Generate Knowledge Points, but Player can build more than one Temple; Note: I think a Palace should still be in the game, but make Palace like a place for Kings and Rulers not the priets/Priestesses

Cattle - Pastoral in unused Greenery areas, can be herded by three "Herders"; Herders run to a Granary to drop off Food (Dairy); also Icon can be a Bucket for action

Oxen - Used in Agriculture (Farm Upgrade) [better farm output/speed; do whatever you think is best]

Temple Bull - Additional Temple "contributor". Gives non-Knowledge Buffs. These buffs go according to the Temple Level.

  • Level 1: 15% Military Damage Upgrade
  • Level 2: All units (including Civilians) move with more haste (speed)
  • Level 3: (If player has Milita Technology) Has its own Milita Range/Extension

War Bull - Damages crops, Buildings, and Enemy Units (but very, very slow and pretty weak damge to Buildings, Huge Damage to Units)


Edit:

One thing that I have become fascinated with is the upgrade/stage feature. I would like to see this across all the structures already in the game, like homes become more elaborate (with patterned windows  [pretty much just color dotting to indicate patterns]) or fresco/mosaic things on walls (any walls not necessarily the [Defensive] Wall(s).

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Hello! I do get notified. Sorry for the slow response as well. :)

Thank you for providing more suggestions! We are thinking about introducing bovines in one way or another, probably for example aurochs as huntable food, but we don't have an ETA for it yet. We might also be looking into experiementing with domesticated animals/herding at some point, but we are very careful when it comes to adding new mechanics, to make sure they add to the fun factor and not just make the game more complex, so we'll see what happens!