Thank you!
Interesting. AI shouldn’t have gotten into the issues except unable to walk through the walls now except for blue slime. I’ll look into it.
barely enough to keep up with enemy spawns
That’s exactly how the difficulty is handled now. Recharge is 2 seconds, enemy spawns are 5 seconds, and going down to 2 seconds roughly after 4.5 minutes.
However, I wonder, maybe it’d be reasonable to increase the spawn rate even further - that the player most certainly cannot survive “infinitely” even if missing no shots.
Note that the current build contains an already-fixed bug that you can kill several enemies with one bullet. This doesn’t happen too often, but still can shift the balance to player’s favor.
Most likely the problem is that the average speed of enemies dropped, so even when there are more enemies, the threat level decreased. I already see this issue and will address it in the next update.
Yeah, I’m dead set on implementing powerups, and it’s close to be finished (got a bit more complicated than I’ve initially expected) - I hope I’ll be able to roll out an update today or tomorrow.
Also powerups will be taken into account here, that will make the curve even harder.