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Really nice. Couple of things I noticed:
- The character's talking flute noises blended into the music to the point I couldn't tell them apart.

- Having a checkpoint right before the lethal section would be a nice inclusion

- Mapping pick-up and fire to two mouse keys caused me to confuse the two, losing a couple chestnuts(I do not like losing chestnuts)

Thanks for playing the game!

Regarding the points you listed:

- I'm not sure whether that's a good or bad thing? I have no issues on my end.

- The "lethal section" begins once night falls, wherever you are, and is part of the gameplay loop as a whole, so I'm afraid we won't be adding any checkpoints.

- The pick-up key also serves to interact and trigger voicelines anytime, so it's necessary that it is a separate key from throwing chestnuts. By the way, you can pick the chestnuts back up.