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I haven't played much of it yet. I tried the web version, and on my system at least movement is very jerky - but maybe that's juts a web version problem, I see a lot of developers saying "web version doesn't work right" for some reason for their games. The style has a bit of a retro look that I do kind of like, and it could have potential.

But I think the one comment I have is the comment I seem to put on *every* platform game on itch : please don't use the mouse just to get a fire button.  The mouse isn't just a button -  the mouse is used for positional things (like aiming). If a weapon, or whatever, doesn't use the positional aspects of a mouse not only does it break a user's mental model of using a mouse, but it also makes it less usable on some laptops (mine for example disables the touchpad for a brief time after keyboard input to prevent accidentally moving the cursor when typing).

3D games use WASD/Space/Mouse because they need controls that allow movement in at least 4-5 degrees of freedom. Games that require precision shooting would of course need to use the mouse for aiming. But using the mouse for a 2D platform game with a forward-only weapon makes the game accessible to fewer devices.

Thank you for your input, One of my friends said the same thing about using the mouse so I'm planning on either adding an aiming aspect or just changing the attack/shoot to another key.