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(+1)

Thank you for playing the game

After looking into it, issue is not physics related; that should already be time-stepped fixed properly, but rather a janky implementation of elevators and a handful of other map features which do things based on elapsed time. Elevator platforms are coded to move towards a point until its position lines up, but when the fps drops, it doesn't check position frequently enough until overshooting its destination.

Thank you for bringing this to my attention; i'll try and have it fixed in the next patch. As for the mouse issue, this is the first time I've heard of it and I'll have to look into it.

For the invisible mouse cursor issue, restarting my laptop did fix the issue - I still cannot help but wonder whether the bug might be specific to Linux, or even a bug in Ubuntu/elsewhere. While Linux distributions tend to be robust, they are much less often used for games than Windows is, and thus the features that are commonly only used in games are much less well-trodden and tested in Linux than for Windows.

(+1)

Just wanted to let you know that the "30 fps" option was bugged to actually set fps to an unplayable 10 instead. That and the fps-related issues should be fixed in the most recent patch.

Thanks for reporting this bug. None of my regular testers play on 30 fps so these bugs have been in the game for a while.

Thank you, the game runs much better now.

The game seems really nice overall, though I haven't gotten far into it. The "platformer/exploration/exploration-puzzles/upgrades" part reminded me of Metroidvania style games.

What does the eggplants/aubergines that enemies drop do? While med-kits healed my character, the eggplants did not seem to heal my character. They didn't seem to affect ammunition either. Are they a future kind of currency? There are costs in the armory.

Very minor: When exiting the first "fight in elevator", the camera suddenly zoomed a long way from above.

I went with the "Benthic Desires" and "Fallacy of Flesh" artifacts, as well as the "Healing field" activation item. I imagine that you would normally only get those later on. The "Benthic Desires" might undermine one resource management aspect, but the intensive fights I encountered were typically in closed arenas where you may not flee and where standing still is typically a bad idea 😃 , so it may not break that aspect either way (I also don't know how artifacts are/will be handled in future versions - one artifact hinted at artifacts being affected/lost upon dying and respawning).

What happens if you run out of ammunition during an extended fight?

I believe I encountered one issue with one exploration-puzzle:

This occurred after I rotated it a couple of full rounds, becoming a little bit more skewed each time.

(+1)

good to hear. Some notes:

  • Eggplants in single-player eventually to be used as currency in the quartermaster. However, for the purposes of the demo, all items start off unlocked (for the same reason, picking up artifacts in the world to unlock them doesn't do anything) 
    • Additionally, there is a pvp mode "Eggplant Hunt" where the objective is to kill other players to steal their eggplants
  • The camera issue is noted, and I'll fix that in the next patch
  • Artifacts are currently more balanced for pvp, and there are several of them that have little to no effect in the campaign (gemmule, amdahl's lotus etc). (as well as a few that are probably broken.)
    • The single-player story is probably the least polished part of the game and I plan to revisit it when I get better at level design. I envisioned future artifacts to feel like pins in Hollow Knight and several current artifacts will probably become pvp exclusive
  • I'll need to think of a better solution for running out of ammo besides "you lose". Probably, running out of ammo will force the player to use the "Fisticuffs" weapon in a future patch
  • That exploration puzzle is very janky and I'll probably get around to implementing it more sensibly in a future patch.

Thank you so much for playing and for the bug reporting!