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Not a bad idea! Probably better for a merchant/trading based game though XD.

I don't really want to force people to max out stats, so probably not gonna do that!

(2 edits)

Never said anything about forcing player to max out stats but just an alternate solution to a problem if a given stat is maxed out ... something like an acknowledgement for getting it that high by having an alternate scene.

Using the don character as an example again, I would think the characters strength at that point would be around 10 at best unless the player wants to spend a few hours grinding (or set there strength higher during character creation) which means the normal options for dealing with the character would be present - in other words it does not replace whats there but adds a little bit of bonus content if the player wants to put the effort in or mess around during character creation.

Given the alternate solutions are entirely text based (what happens is described, not shown) I would guess it would be a fairly simple addition.

People will max out stats to see all scenes!

Also, it's not as simple as you think, since such path branches need to generally converge back to the same place!