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That's fast! Nice. The collisions seem to work well now, even on corners. How did you implement it: continuous collision detection, or discrete with maximum velocity? (I guess the latter.) One more thing: when I finished the game, and then wanted to start again, it bugged out somehow...

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it's actually continuous collision detection :) I kind of cheated and now use box2d (fastest and easiest solution).

Thanks for the note on the bug, that has been fixed.

That works too of course :-D