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(2 edits)

This game is a very good kart racer with an art style which it seems to pull of quite well. Its nice to see a kart racer on mobile/Android which uses a Mario Kart like drift but with a good control scheme (unlike Mario Kart Tour).

However personally I think it could use with some minor improvements...


General:

- explanation of weight classes... I wasn't able to work out the actual difference between them

- perhaps an option to view the various tips in the loading screens. I found some of them quite useful especially when I first started playing (in particular the double tap to drift one on mobile).


PC specific:

- allow using a mouse for menus

- key bind options for keyboard (maybe also for controller to)

- option for two players on one keyboard (could have some keyboard ghosting issues but I think it would be fun regardless)


Mobile specific:

- better performance -> on my Samsung Galaxy S7 even at the lowest render distance the game (seems) to dip to around 30fps when boosting but around 60fps otherwise so the game doesn't feel as nice to play. Perhaps simply having more graphics options would be enough to help.

- more button layouts/options -> while I think current control scheme is good when in comes to kart racers on mobile I tend to prefer having virtual buttons with left and right on the left side (could be in the form of virtual buttons, joystick, or slider) along with the drift and item buttons on the right side (similar to the control scheme of Sonic & All Stars Racing Transformed which is sadly a game no longer available on the App Stores). This would mean players are not limited to just drifting inward or outward like the current control scheme (seems) to do and it would make drifting a little more intuitive since there's a separate drift button rather than having to double tap.


As I said before even as it is the game is still very good but I think it would be nice if at least some of these were implemented.

On a side note I haven't had much luck beating the bots on hard mode. Any tips would be appreciated.

Hey, thanks for your comment and for your suggestions, I liked some of those a lot, I'll try to look into them!
but I'm currently having a hard time working on this project, but it's mostly because of a Godot bug that will be fixed in the next version (3.4).

about weight classes, lighter characters have better handling and acceleration, while heavier characters have better top speed. it´s very much inspired by the Mario Kart series hehe



and to beat the bots on the hard difficulty, there are a few strategies that you can implement:

- the item system uses your current position to determine what item to give you. So at the very beginning of the race, while everyone is still very close in a pack, you can try to get just a little bit behind to get a much stronger item without wasting too much time.

- you can use the coffee power up and the chocolate power up to drive offroad without losing any speed. there's usually an optimal place to use a turbo in each stage.

- there is a mechanic in this game that makes turbos last longer when you are constantly mini turboing (mini turbos are turbos that you get by drifting). so if you get very good at drifting, your turbos will get A LOT better. (in fact, they will get so good that in some stages you can race the entire track without your turbo ever "ending", like, you will always be able to start another turbo before the previous one ends).

- time trials are very useful to test and learn optimal lines!