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I didn't quite understand what was the link between the camera and what was being built on the bridge for us to step on, I would just move the camera and watch what was in front of me to judge if I could make the jumps or not. Not being able to move diagonally and not having jump height control was a bit odd when we were tasked to make those precision jumps, but luckily the jumps weren't super demanding, at least not enough to be frustrating in my opinion. Other than that, I like the aesthetic of the rooms and the dialogue, reminds me a lot of Portal. Good job!