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(1 edit) (+1)

I really like what I can do of it, as I am playing with mouse and keyboard ATM, and the mouse is just hidden from view, so it will grab the edges of the screen and shrink it, which is super annoying, I know this wouldn't be too hard to fix unless it's super hard in unreal, but In Godot, it's one click.
Going to play with controller later.


Edit:

Played with controller and same problem, grabbed the edge of the screen

I don't know if its just me, but its such a simple fix