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(2 edits) (+1)

Hey, just gave this a spin - I really enjoyed it. I'll structure my feedback into bullet points:
-Loved the aesthetics. This kind of low-texture sprite-based 3D style is something I really dig.

-Soundtrack and sound design were both pretty satisfactory and worked well with the game's overall pacing and theme.

-Overall the experience was enjoyable, the game feel is juicy enough and the gameplay loop works for me.

-For some reason, I couldn't use the dash. Is it an unlockable or something? I kept trying to press Shift and nothing happened.

-Sliding felt a bit awkward at times... It's a bit slow for my taste and the lack of slide-strafing also made me feel a bit confused during some moments.

-Sometimes I couldn't find the last enemy in a room and died because of it... Are there any plans to make that easier for the player, or is that an intentional challenge?

-Finally, I wish the kick had a bit more oomph to it. Don't get me wrong, the animation is good and I don't think the player should be able to one-shot enemies with it or anything, but maybe if it had more knockback, a more meaty sound or time stopped for a split second when hitting with it (kinda like when the player from Ultrakill reflects attacks), I would be more encouraged to use it.

Overall, this has a lot of potential. I'm already wishlisting it on Steam.

(+1)

Hi! Thank you for feedback! Some answers:

  • Dash is unlockable right now but I'm still thinking what to do with it so maybe I'll change it in the future
  • Can you explain to me what is slide-strafing? Sorry for this lol
  • I know that last enemy is a problem sometimes. I'm working on it right now. I'm gonna change some problematic rooms and try to fix enemy AI.
  • Yeap kick is need some work! Stopping time for a second is a good idea and knockback alive enemies would be very useful.


Thank you for feedback and ideas again! I'm glad you still like it. I'm planning to add at least 2-3 times more areas, guns and room(different areas, more open/vertical)

(+1)

Sorry, slide-strafing was probably not a good way to explain it. What I meant was using the slide ability in other directions, such as to the side and maybe even backwards. Something that screwed me over a bit was trying to use the slide to escape and ending up going forward towards the enemy I was trying to run away from :P

(+1)

I got it! This is actually sound like a cool idea! I would work on that idea. Thank you!