Yeah, my idea was something like (not polished) “Cheety saw that Foxy had gotten some shiny golden coins, but she only blushed and would never talk about it. Still didn’t hold envious Cheety too long to figure it out by herself.” // and later Cheety will cheat Wolfy into thinking it’s absolutely safe. // and Wolfy will try to discourage the next character, but will do it so awkwardly, that will only entice instead.
And this way I’ll have to add the story into the game screen. I already figured out how to make it relatively easily and non-intrusive for the player. I’ll create a ticket for it.
The “or will she” part sounds a little scary…
The original idea was that in the end she didn’t get any, only embarrassment :D But now I see it’s more fun for the story to keep those.