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(+1)

Got to the 4th level before giving up, I think the platforms move way too fast compared to how fast the character moves. That 3rd level was already very difficult, it might have been much easier for you, you made the level and knew where the platforms were and where the boat was going to go to, but I didn't know any of that, there was not enough time to look around, find where I'm supposed to jump to, shoot the enemies and jump back to the boat, it moved way too fast, felt like I was set up to die in order to find out where I had to go before I had an actual chance. The 4th level had no indication that the water was coming as well. Not sure also how I feel about the controls, not being able to control jump height felt weird on those platforming sections, especially on the 4th level. The bow was very interesting though, the way you had to charge it up first and couldn't keep the charge meant you had to anticipate each shot, although those super fast pig enemies were a bit relentless to fight with such a slow way of shooting. The power ups felt awesome though, blasting and rocketing with the explosive arrows felt great, and the machine gun power up was the best one to kill enemies. I also think they lasted for too little time, especially the first explosive shot power up you get on the first level, there's barely enough time to pick it up, realize you have, like, 5 seconds before it runs out to read the tutorial message and do the bomb launch twice. All of those things could be ironed out with some polish, but I understand this is a game jam. Very cool game overall, very easy to improve upon, you have a nice foundation already. Good job!

(+1)

Thanks for giving it a go, funny thing is I was worried it would be too easy, but based on the feedback it's the opposite. It really is deceptive when you playtest it yourself.

I did consider jump power control at some point in development, but decided against it, as the control set I was basing it on did not have jump control and I did not want to mess up the formula. In hindsight, it was probably worth implementing as it got closer to a platformer.

  A shame about that, most of the better levels were probably at the back of the roster (should have given a skip option) XD, but thank you for playing, I will keep your critique in mind.