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If I may leave a suggestion, more checkpoints would improve the game. There are a bunch of screens that are nothing but padding, slowly pushing the crate to the only other possible spot it can go; then, if the player dies in a later screen when hazards are finally reintroduced, the player has to redo all the slow, boring stuff again.

Thanks for the feedback! This game is finished and I don't have time to support it anymore. But I plan to make an extended version or a remaster of it. Checkpoints will be there for sure.