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Nice work, mechanic feels well polished. It was fun to explore, though I wish there was a little more variety in the terrain (or even like a little village area). I did notice that the uhh edges on the west/east/north ends of the maps don’t stop you from walking off and around the outside areas of the map, definitely didn’t abuse that :) I did like that you had characters weave in mechanics like different baits by doing tasks.

Controls for audio and then also visual buttons for closing menus (took me a bit to realize I had to click the icon again, even though it seemed to be in the background, and the game scene didn’t really pause in those states) would be nice touches too.