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(+1)

Nice art-style. I like the left/right mouse-button controls.

It slowly gets darker, which is an interesting extra feature, is that on a timer or is that the middle fire going out? It must be the former, because on my first (shorter) game-over it was still lighter than the pitch black (except for the fire and torch) that it had become later.

That ties into my only real criticism: It’s hard to see how well or badly you’re doing both in general, and whether or not you’re burning the shadow-tentacles.

(+1)

Thanks for the constructive critisism, always good to hear some :)

Actually, it's the second one. The light's intensity symbolizes its health. 100% health = 100% intensity, and 0 = 0, with a non-linear curve in between. The game ends when it gets completely dark (except for the torch and the fire sprite you mentioned). We consciously decided against having a dedicated health bar or counter in order to keep it more vague. But maybe we overdid that a bit.

Concerning feedback for burning tentacles: I 100% agree. We wanted to include a kind of burning shader, but time ran out. :)