No, I mean I can implement whatever we need. I just have no idea how UI should look for that. I can easily implement movement UI (I believe the Engine even has something ready out-of-the-box for this). But when touching the screen for shooting the finger covers the gameplay area and it’s frustrating. Implement two sticks? - It’s very hard to aim this way. But maybe I’m missing something obvious - a screenshot from a similar game with good UX should give me a hint :D
you can act in two ways or play a competitive game which is really not recommended for a game aimed at an adult audience or add more characters I would recommend parody characters from anime games or famous cartoons, but do not make sure that all the characters are available immediately otherwise all the people will play your game for a very short time because they will enter and choose the character and lose on purpose to see him naked and then delete him instead, to make him play for longer you could make sure that the characters have a cost that is the points you earn by playing so he will try to play for more time so as to unlock more characters and get passionate about your game, among other things, using famous characters will increase the audience of your game then there are the clothes of the characters but it is really too complicated for now