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Round 5

Chaos Card

For this round I drew and discarded two cards because I felt they were too similar to the stuff that already took place in this game. The third one I drew is “The Fated” which may not work super well in Solo play, but we’ll see. It states: “When drawn, draw three more Chaos cards. The next time a Chaos Card is drawn, instead choose one from that three and discard the others.”

In a game with multiple players this card would let the person who drew it basically choose the next Chaos Card that’s played. Drawing this card does count as the Chaos Card for the round though, so on to Turn 1.

Turn 1

The obvious thing is to play one of these three cards right now. The three I drew were: Postpone, The Mundane, and The Storm.

“Postpone” is a card that I’m not too sure if I will keep around in this game. I keep going back and forth on whether I like it. It states: “When drawn, place this card on the side of the table. While this card is there, no other Chaos Cards can be played without spending one to discard this card.”

Mechanically it is basically “No more Chaos Cards.” I think when I make Our Pantheon: Chronicles it would make a lot more sense for reasons I’m not going to get into here, but for Legends it may not work. But let me know what you think about this card.

“The Mundane” is about a person having a small personal setback that somehow causes a much more major issue down the line. This could be fun, but I think I’ll go with The Storm.

The Storm states: “A particularly heavy storm happens one night in an area where that group is established. If there aren’t any societies, define one now.”

Here’s what happens:  From the east comes a strange storm of Static rain. It’s a downpour over the Mycine for 3 weeks. In that time strange Static anomalies form in the puddles of the rain. During this time of chaos, the Mycine Orb of Power goes missing.


Turn 2

I think I’ll do another Chaos Card. Good thing I did because I pulled The Hidden. 

This card states: “Choose a player. They choose a tile before moving on. A powerful object is hidden somewhere on that tile”. 

I’m going to roll for the tile and I got F5, which is just perfect.

So what’s been hidden there? Obviously it’s the Mycine Orb. It somehow was teleported into a cave in F5. It remains hidden there for hundreds of years.


Turn 3

For this last turn I'm not really sure what I want to do. I could have a quest for the Mycine Orb, but that would be another quest and I'm not sure how well it would fit in with the established narrative. I think the best thing right now would be to set a scene.

The Question: Is Ilah able to broker a peace between the three countries?

The Goddess Ilah comes to the people of each nation that formed on her lands and proposes something to them, that they shall be peaceful or be nothing. 
The Mycine replied to her, “Goddess, our strong wall keeps us separated and safe from those that tried to harm us. If it were ever to fall, however, we would meet them as peacemakers.” 
Ilah is satisfied with that answer.

Vel’helm’s leaders hold long deliberations to discuss how reply and eventually come back to her with, “Our Goddess, we will do our best to honor your wish, but we will defend ourselves if necessary.”
She is also satisfied with that answer.

The humans of Nothia are torn. They do not like the ultimatum and there is a schism. Half decide that it is sensible and understandable to try to work with the other nations, especially after the recent history and the threat of the Static. The other half feel they will sooner join the static than be “peaceful” (whatever THAT means!).
This does not satisfy the Goddess. “Those that choose the latter shall have it,” she deems. In a blink of an eye, half the humans are wiped from existence.

REACT
In the castle of Ilnah, the skeletal form of Alma Hill, Queen of the Static, grins in a way only a skeleton can. To her one side stands the elf Dazzlewind. To the other the merged remains of Linos Troy and the former hero that challenged him.

End

I feel like this is a decent ending. I could pretty easily adapt this world for play in another system. I could also play it for another 5 rounds to be honest, but this is good enough for now. As for Ilah, I think I’m just going to leave it here for her. The “Continuation” ending as it were.

Final Thoughts

After this playtest I’m pretty confident that Legends can be played with one person well enough to include the rules in the next public release. The Mortal Quest mechanic will also be added in the next version as I think it works pretty well. One thing I’m not too sure about is the Reacts mechanic. I think something like that is necessary, but I almost always forget about them, and that’s no good. Perhaps if you’re playing with others, you may want to have a card that says “React” in front of you and then turn it over when you use it.