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Yeah, I'm finding puzzles to be quite the dilemma because I have players that found them "fairly easy," people who had no difficulties with the beta version of the puzzle which was even harder, people who barely got through them, people who just gave up, people who found them "interesting," "uninteresting." I'm not sure what to do tbh. Hopefully I'll have a good solution in Act 2

My best suggestion is after a time limit, some sort of penalty but autosuccess. But just making it more clear that the seal activated successfully would be really helpful.

Updated the game, hope it helps the issue