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(+1)

Just played what's available in the newest public release, and enjoyed it. I wanna ask, does the arousal meter do anything? I'm honestly unsure as I didn't notice any changes with it.

Also, bug report, sprinting while walking sideways or backwards causes you to sprint and not lose any energy. 

Also, bigger bug, I used the hell crystal while in the dream world, as it kinda reminded me of its existence, and it made me suck in a loop between the too. I'm guessing the way you have it coded, "doors ," or at least certain ones, are coded to send you to where you were last(which is usually a fairly good failsafe tbh), and this has caused a loop between the hell and dream world. As they both are the area I was last when in the other. Also I used a hell crystal while in hell thinking that might somehow help, and now I'm stuck in between hell and also hell. Essentially I've softlocked myself

Yet another also, I noticed the changing the sound doesn't affect the title screen for some reason. Even weirder because its the only area you can change it.

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Glad you had fun and enjoyed it! 

At the moment no it doesn't do anything, but as of Version 0.06 You can masturbate as a skill and the arousal meter will play a role in how much cum you will shoot. In the original game Furgeon, being too aroused resulted in an automatic lose scene where you get fudged by an enemy. Which is something ill hopefully be implementing soon in the later updates. So no atm, it doesn't do anything but will play several roles in mechanics later on.

The sprinting bug has also been patched in the next update as well and in general, had a slight overhaul to fix various issues! Such as the no-losing stamina issue you explained and of course, the running through walls issue, so already fixed!

As for the Hellion Gem in Sleep World, the bug was already found and patched in the current patron version 0.06. Thanks anyway though, :D!

The use of a Hellion Gem in Hellious is a new one though, but should be a simple bug to fix, thanks for letting me know!

As for the sound not changing in the title screen, yea gonna be honest and not entirely sure why it doesn't change with the title screen, def need to search for that one in the code more closely.

anywho, thanks for all the feedback and I hope you continue to enjoy this project's development, :D

(+1)

Ah cool, wasn't sure about it, glad to shear that. IT's cool to see that most of the issues I faced have already been fixed. Also even if it was only the one small tidbit of using hell gem in hell, I'm glad to help.

lol, every little bit helps, thanks my dude, ^.^