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Nice chase concept and I love the little celebration animation the monster does when absorbing a victim :) I had some performance issues, so I peeked around in the source code and looks like you made the game in Scratch and ported to HTML so I’m not sure what would cause performance issues. Atmospheric for a game with little stick figures. A visual indicator of absorption progress per target would be nice. Good work!

Yes, I also realized the performance problem in the game, I will see what I can do to improve it. Thanks for the advice too, I will keep them in mind!