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Current Update

The past few days were quite busy. I need to balance my other work with the jam ☹ I had absolutely no clue with unity’s animation system, the result was somewhat acceptable…consider this was my first try 😂. I spent a long time meddle with animation system, trying to figure out what’s going on. The animation is sometimes buggy, but able to get the basics done…The player and enemy models now can walk around, take damage, attack and die.

(Enemy death)

(Player death)



I will fix the camera and npc animation tomorrow and will use the rest of the time laying some more assets in the level with Joe. Look like our game might not be done on time :(, but we had a lot of fun learning unity and seeing everyone’s work :D I think next time we should adjust our workflow, so things can be done in a more organized way.

So what we still left are:

  1. Camera
  2. Water, radiation’s relation to player health i.e. if water/radiation reaches 0, health will decrease
  3. Populate the level
  4. NPC animation
  5. More inventory items
  6. A start menu
  7. Restart game after death
  8. If we have time, we could do some more for npc behaviour i.e. when being attacked by player or enemy
  9. a day and night circle (that would be nice to have)


Best Leia and Joe :D