Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

What I've taken from my first GameJam. Lesson, tips and inspiration

A topic by Terry0808 created Oct 28, 2021 Views: 210 Replies: 6
Viewing posts 1 to 4
Submitted

First thing I would say is that over 1500 people clicked to join the jam and there was 235 entries so regardless of our standing in the rankings and number of comments we have all shown commitment to our creative endeavours. I have only managed to play and rate around 30 games so far and have enjoyed them all as stand alone personal expressions. There have been some memorable moments and lots of chances to be inspired and learn.

Some of the many lessons I have taken from this jam include.

Try to tap into experiences people may of experienced.  Should I pass over my phone or go home and eat some red velvet cake? If the player feels the game relates to themselves they will be more committed to the experience.

The music and use of  text at the start of our games can really make the player sit up and get ready for the start of the game.

If we make such dark environments its important to have something well lit  in the background to guide our movement and prompt exploration in games of a non-linear nature.

If a locked door is the first thing you encounter before engagement is established it can really detract from the experience.

There are many more I could name but my break time is over so I have my own horrors to return to.

If you have any learnt lessons from this jam I would love to hear them.

ALSO IF YOU WOULD LIKE ME TO CHECK OUT YOUR GAME PLEASE LET ME KNOW AND I WILL RATE AND COMMENT.

Submitted (1 edit)

I learnt that 5h of sleep is quite ok for me :P  I had really busy schedule during those 10 days. Still managed to publish short game though. 

Submitted

It was your game that inspired the second point I made above. Liked the way you added the crash sounds, set the scene with text introduction and choice of music for menus. Would like to see what 100 days of work could create.

Submitted

It's very nice to read that. Thank you for your kind words, glad you liked my game. 

Submitted

I learn that reading the instruction is very important. Especially deadlines. Crunching last minute is not a joke. No time to playtest and polish. But overall, task managment and discipline would have played a better part. Overall, this was a great experience esp since its my first jam. Would love to try many more in the future. Oh, and please check out my game entry! Thank you!

Submitted

Very true words this was also my first game jam and I wish I had stuck to the plan more. Feature creep meant polish and level testing went down the plug hole in the last two days.

Will definitely check out your game. 

Submitted

Biggest thing I learned was that it is incredibly important to try introduce the player to your game world and how all the systems work before you actually start giving them any sorts of challenges. I never gave people a chance to get their feet under them before I kept knocking them down. Figuratively.