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I called blurp ugly and now I feel bad about myself. Also love that the text-clicker game has some of the best gamefeel of the bunch I've tried. Excellent work on your feedback and pacing. Designs and color palettes are aces as well.

PS: As far as meaningful games go, love the theme that came through on this one. I think given a larger scale this has a base that could hold up a 1-3 hour puzzle experience that really sticks with ya.

Great work Artemis :)

Thank you so much Skeleton head! That comment really helps a lot! 

I've been analyzing and thinking if I should expand upon the game or if I should make a second part to it, and I think what you said about adding puzzles would be key to making the game even more enjoyable and it would add longevity. 

My initial idea was that you would be lost in this realm created by V, and you would encounter ghosts in the path, which is part the creation of left and right. But due to the time constraints I had to cut off a lot of ideas, hopefully I can add more things like this to my next project. 

Right now I'm working on clearing out any bugs and typos and making all the ends more easy to define.