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As the writer/designer, of course you must serve your theme to say what you want to say. However, there are a number of narrative techniques that you can use to "soften" a hard info dump. These may be worth looking into, especially for something near the beginning when reader engagement is crucial. Once you've got 'em sucked in and they're dying to find out if the spat in the lunchroom was resolved or if soandso confessed to their crush, then you can pretty much get away with murder. But a lot of people will bounce if you drop a block of text on their head at the outset. ; - ) Again, just some thoughts!

True, true, but I'd argue that this infodump serves another function besides the dump itself. Yuu are quite literally being thrown into a world, in which the first thing Yuu are fed with is not some knight and princess romance novel, but straight-ass propaganda (Yuu may now apply XKCD 37) from a history teacher using boring Frontalunterricht. Yuu can be a good citizen and internalize it or Yuu can try to spot all the bullshit, but Yuu can not easily escape it.