Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

oh hm, if it's a z depth precision problem, if you've still got the camera at the default unity far plane of 1000, you could bring that in to something more reasonable and that'd probably fix it -- sorry, my mind appears to still be stuck in "debug unity rendering" mode haha