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(1 edit)

Looks like you got it all worked out pretty well. DMG colour on the values is a nice addition! I also like that there is a push when you get hit by the enemy. The push itself is a bit heavy thou. Maybe it'll work out good if you could use some kind of wind spell as a secondary, to stop yourself mid air or change direction. It could add to the dynamic of the game ;]

(1 edit)

You're right, the impact of the mob's attack is definitely too big. Wind, hm. Maybe strictly connected to movement skills, like dashing, jumping or even... flying? :>