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A member registered Mar 05, 2017

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Looks like you got it all worked out pretty well. DMG colour on the values is a nice addition! I also like that there is a push when you get hit by the enemy. The push itself is a bit heavy thou. Maybe it'll work out good if you could use some kind of wind spell as a secondary, to stop yourself mid air or change direction. It could add to the dynamic of the game ;]