Viability: Very good start for an exploration game. The replayability potential is there for sure, with tons of different routes the player could take by going to rooms in different orders.
Presentation: I am not sure if it was intended or not, but there are a few passages that simply end with no text in them. There is also a "bug" where you can continue going back and picking up the knife from the kitchen until your inventory has tons of knives. But the interaction and use of the inventory system was great as a whole, adds well to the exploration!
Theme: I love the imagery of the room only being lit up by your laptop screen, or wandering in the dark with your phone flashlight. I love the "exploring a spooky house theme", very well done! Would love to see this filled out with more options and details if you decide to use this for your final. This format has potential for so many options.
Engagement: Such a relatable situation, being some when the power is out. Very engaging, and easy to imaging myself actually being there!
-Tina