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(2 edits)

This game is very clever, making an extremely simple concept and (probably) a simple maze into a genuine challenge. It took me about 10 tries to reach the breaker box, but it didn’t feel boring or repetitive - the whole time I was planning my next moves and building a mental model of the useful parts of the map. I love that you have to evolve your strategy throughout the game, eliminating batteries that aren’t worth the trek there and back. I could see different play styles drawing the map on paper as they go - which is a great retro feel - though I prefer the challenge of keeping it all in my head.

I only would’ve liked to see a stronger link to the theme.

Very solid execution and drip-fed information leads to a surprising replay value in this game. Well done!