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(2 edits)

More suggestions:

Minor animations

Not talking about stuff that would make this the next animated extravaganza but small stuff to make characters more life like for lack of a better description.

Things like :

Blinking eyes, Breathing, Fluids dripping, tentacles wriggling, wagging tails, etc.

Simple 3-5 frame long animations.

Might be to much to do now but something for the 'maybe later' pile ?

Addition to furry toggle:

Edit tried version 30.0 and most of this part of the suggestion is already there - ignore the strike through parts please.

Off: Only human character

Human Main, Furry NPC's:  Main character is human, All NPC's are furry

Furry Main, Human NPC's: Main character is furry, All NPC's are human

Random Mix: NPC's are randomly assigned the furry tag and applicable art, etc

Full: Both main character and NPC's are furry.

Could some additional text depending on settings - some NPC calling the MC a pet if the MC is furry and the NPC is human or inversely the same form the MC to a NPC.

Mostly a visual toggle if skipping the suggested additional speech text.

Edit:

Another two addition to the suggestion list but one I would be surprised if it has not been suggested before:

Add an effect or bonus - even if the effect is small - to all equip-able items

Examples:

If the nipple piercings don't have an effect then they could give a +1 to Ero

If the tattered green cloak item does not have an effect then it could give a +1 Agi

The effects don't need to be limited to stat buffs or positive effects ether.

Group equipment into three tiers for this to determine how powerful the effect bonus is - common (cheap) gets a minor effect, Quality (More expensive) gets a stronger effect, Special (unique / rare) gets two effects.

Equipment set bonuses

Equipping a complete set of equipment gives an additional bonus related to the set.

Example:

A waitress top, Waitress bottom, and waitress shoes worn as a set gives additional pay from working as a waitress - instead of say $10 the set bonus increases it to $12 so a small but helpful bonus.

(+1)

Animations probably won't happen, it's way too much extra work for a game as large scoped as LD+

The furry shrine actually only really affects NPCs. You can make the main character furry or not regardless of furry shrine settings.

I try to have some extra text depending on player attributes, but to be honest, it's kind of annoying to set up, since I need to break paragraphs into separate pieces so that I can change parts between them.

I'm specifically not putting bonuses on equip items because I don't want people to min-max, and just wear what they want. Only the weapons have stats, and even that's causing people to ask which weapons are strongest. Maybe I'll need to change that too.