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I have a little idea on how I am going to do a sacrifice mechanic in my 2D Pixel RPG but it will not be easy to implement:

My Game is about a Pumpkin that needs to escape the Devil’s castle and then play mini games with him.

I will be doing a system with objects that you will need to sacrifice objects  to the Devil 👿 but I will first need to implement  an inventory. (Never done one before)