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There’s a cool thing going on with the art direction and color choice here, but the fully-powered gunshot sounds are painful to listen to with earbuds in, and it’s easy to lose dangerous enemies in the chaos of the particle effects.

Sorry about that, yes the sound does get painful if you hold fire for long, I couldn't figure how to not do that .. perhaps throttle playing sounds a bit.

Since you have so many bullets in play, I’d unhook the sounds playing from the bullet spawning, a bit. Keep track of how many bullets you’ve spawned in the last X milliseconds, and then adjust the sound based on that? Just a thought.

Yeah, sounds like a good idea!