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Is it just me recognizing a short hick-up/stop in enemy wave movement when is continously shoot at the enemies? Maybe sometihng cycle related? Tested on real PAL HW and Vice 3.2.

Do you mean when they all just stop moving for a moment? They are able to sense an incoming bullet and will stop if continuing to move would have put them in its path, until the bullet has reached the top of the screen.

Oh, it's a feature. Now I get it. thanks for clarification. This port is indeed an excellent piece of code. Keep the ball rollin!!