Week 6
For this week, the team focused on consolidating ideas for the different mechanics that we want to add to our game's future levels.
We focused mainly on the different hats we wanted to add, which ones were doable and which would not. On this same topic, we discussed how to add the puzzles that will need the mechanics and how they would be presented to the player. We also discussed how to present the new mechanics with small diagnostic tutorials that would allow the players to know what is going on quickly. From that, we started to create the next level for our game. We wanted it to have more depth and challenge than the previous levels. Therefore, we made it in a way where several paths have a puzzle that scales in difficulty. The first two puzzles are pretty similar to the ones in previous levels; they are just made a bit tougher. One of them is the previously mentioned one that requires the new mechanics. The last puzzle is something more complex that will require several attempts in order for the player to solve it. This level was created on the game engine for the most part. However, some of the puzzles still need to be finished.
In addition, we tried to explore new mechanisms that are tight to our core game loop, the timer, as the current version does not involve enough with our time limitation. However, adding new mechanisms require renovated new designs of levels and increases complexity, so we still need to figure out how to balance our gameplay development with our worktime.