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You have an interesting concept however I found this lacking. I have played the first and this was doesn't bring anything new to the table. It felt very copy and paste. How about we add some lore to why this happens? 

I also felt like this game was lacking a little, I tried something different in the second game and people found the mechanic a bit tedious.
So I went back to the original "visual novel" style.
I wanted to ad more to this game but I didn't want it to be to ambitious for me.
There's a hidden teaser in the game of what I wanted to add, but it's really barebone. 
I'm actually working on that concept for a future Hayami-Chan title, it's some what of a spin-off title I guess. :)