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(+1)

Well, it's not an effect. I downscaled the sprite to 96*128 pixels with 1 bit per pixel, and manually fixed the blunders in Aseprite. I added an outline, and then ZX Spectrum colours (taking attribute clash into account). I had to alter details a lot to make sure that the colours aren't leaking too much. The worst offenders are the girl's blouse and hair, in my case.

(+2)

Well im very impressed 

that looks amazing.