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Weekly Wrap-Up : December 6, 2015

Hey everyone! So today I thought I would start something a bit new. At the end of every week I'd like to write a short wrap up of what's being worked on and what needs to be done. I was going to put this into video form, but unfortunately I kinda ran out of time, so the video devlogs will start next Sunday hopefully!

What Was Finished This Week?

  • AI is a lot more functional now, finally finished rebuilding it from the ground up. Same concept for AI as before but much better execution. New fixes applied to all mobs.
  • LOTS of Bugfixes: There was a significant amount of small bugs fixed. Nothing too interesting.
  • Rebalancing: A large part of this week was spent rebalancing. I noticed some problems with difficulty when playing a quick round, this has been resolved now.
  • New AntiCamping Mechanics: New mechanics have been added to combat enemy spawn camping. Spawns will detect camping up to a certain distance and stop spawning; in turn other spawns will then spawn enemies more frequently until the camping stops. If all spawns are camped then the effect is mostly negated.
  • Modding Work: Some work was done on modding. This included cleaning up the filesystem and working on the in-game interface modding interfaces.

So, What Needs to Be Done?
Before the game's finished, this is what remains:
  • Modding: About 60% done.
  • Multiplayer: Needs to be revamped, priority after modding system for implementation of multiplayer mods easier. Maybe about 30% done?
  • Cosmetics/Inventory: Basically finished, just needs actual implementation. 80% done.
  • Steam Implementation: Implement stuff like Steam Workshop. Not Started.
  • Arcade Mode: Basis is done as far as mechanics go, just need to finish the maps & such. 25% done?
  • Mapping (implement actual maps): About 50% done, give or take.
  • Miscellaneous: Achievements, Bugfixes + Polish, Etc. Hasn't been a priority yet, will start after above features.

What's Planned/Coming UpI've had a large focus on the Greenlight campaign lately, which unfortunately seems to have fallen in the Greenlight limbo. I kinda guessed this would happen, but nonetheless it's still a bit discouraging. I plan to keep developing the above features for now. It's a possibility that I might attempt a Kickstarter soon, if for anything else at least to spread the game around a bit in a notable way.


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