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I really enjoyed testing out all the classes and creating a character, it's a fun game. I could see combat like this as a really interesting dynamic within a story like the one in my game submission actually. Where you can get attached to certain characters through reading but then have to taken them to battle and then if they die you could game of thrones style have to skip to a page at the end of a battle with a new character... or just restart the fight.

I believe the combat was too hard though, I couldn't ever win and I tried with every weapon and 3 armour types 😂, maybe I'm a shit combatant. 

Overall, I think the game is great and could be built upon and embedded in a story with less restrictions (one scene) to become a truly engaging part of player/reader involvement in a narrative 

I'm glad you liked it! I'd absolutely love to incorporate the system into a larger project for sure. I actually have a myriad of other weapon and armor ideas that I didn't implement because I am only one man with one keyboard who had one week to make one scene. Lots of ones. As for the difficulty, do be wary; not winning is absolutely the intended direction. (Don't tell anyone I told you this, but there actually isn't a win condition..) I'm glad that you felt motivated to try some different builds, as well! 

Thank you for the feedback.