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I love a good story told with little or no words, and this is a very nice example. I felt like I really went on a whole journey playing through this, from a sense of curiosity to a sense of shock and, surprisingly, dread. 

The actual plot almost feels like it's about the player experience. Either you don't let the sun rise so it doesn't take your loved one away - the lil black blob - or you do let the sun rise so everyone else can live on and life can continue... even if the blob won't be there to see it. Honestly, it's rather sad but super striking. 

And goodness gracious, I forgot to acknowledge the presentation when I initially wrote this! Silly me! The presentation is on-point. The vector artwork is quite well done - the blob in particular is adorable and I want to protect 'em with my life. The music choices are also lovely; they really tie the vibe of the whole thing together. The important visual information is also conveyed super well. There was never a moment where I was unsure of what was happening; it's all made quite clear. 

Good work! 

Thank you for your feedback! I'm especially glad you understood the story and felt like everything was clear. Someone I know who played this said they were confused by it so I was worried everyone would be. So this is really reassuring!

(And I'm glad you like the vector art, it was my first time making it! ☺️ The presentation too; I was worried the layout might've looked sloppy despite all the work I put in trying to fix it (though I did get to a point where I felt it was just okay enough to submit).)

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Yeah, it can be easy to worry that not everyone will get the core idea you're trying to convey with your project. 

And, of course, I wouldn't call the layout sloppy at all! It was absolutely worthy of submission.