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(+3)

So while I do quite enjoy the game, I find myself a bit overwhelmed by the lack of smooth progression. To me, it just seems too "easy" to just kind of do whatever you want to yourself and the residents of the town. I feel like most of the unique interactions -- which is to say, the ones that involve helping out everyone, feeding scenes, competitions, massages, and the like, should be limited to once per day, and even mutually exlusive (within the context of any one character anyway).

Further down the line, it might be neat to see a time of day system too, as another way to force progression.

Of course, it could be that I'm looking for something that you don't intend for the game, and that the sandboxy nature that throws me off is what the game is supposed to be, but this is just so close to something I really want out of a game like this that I can't help but give this bit of input.

(+1)

Many shall we say "special interest" games do force progression, limit your time to get things done, are puzzling about how to progress or otherwise make getting the desired results frustrating. I find that to be a tease. I rather like the sandbox freedom of play in this one, It's refreshing and relaxing in a Minecraft sort of way.

I don't know how difficult it would be for the developers to add different modes in the spirit of "survival mode" and "creative mode". But it might be a way to satisfy a variety of different tastes such as yours and mine.