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This was a bunch of fun! I really appreciated the glitch aesthetic style and presentation.

I found myself wishing that there was a sound effect when selecting a toy.

I also wasn't sure if I was meant to start with one of each toy - being able to choose from any toy at the beginning definitely made the sense of acquiring a toy a little less meaningful beyond just clearing out the playspace.

Was there meant to be any kind of acknowledgement when all other toy collectors had been defeated? Wandering around the empty play space felt a bit anti climactic after everything else.

Hope you had a positive experience using Godot, and thanks for doing a Linux build :)