Awesome, thanks! Looking forward to the next update <3
Now that I can input whatever values I want, I feel like a god in this thing, thank you! Is the hidden UI documented somewhere?
One more question: One of the example files, blood_hit, has what looks like blood emitted in spurts with delays between them. Fiddling with the settings, I couldn't figure out how that burst-quality was achieved if there's no particle delay feature yet. Is it using something with no UI for it, or am I just failing to see some interesting combination of features that makes this effect happen?
And lastly, I think the tooltip for Angle mode is confusing. It says "Which angle should follow the particles?" which has slightly wonky grammar and makes it sound what direction the particles should go in, but from what I understand, Angle Mode determines which way the particles are oriented. Perhaps "Which angle determines the particles' orientation?" might be clearer?