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(+1)

Awesome, thanks! Looking forward to the next update <3

Now that I can input whatever values I want, I feel like a god in this thing, thank you! Is the hidden UI documented somewhere?

One more question: One of the example files, blood_hit, has what looks like blood emitted in spurts with delays between them. Fiddling with the settings, I couldn't figure out how that burst-quality was achieved if there's no particle delay feature yet. Is it using something with no UI for it, or am I just failing to see some interesting combination of features that makes this effect happen?

And lastly, I think the tooltip for Angle mode is confusing. It says "Which angle should follow the particles?" which has slightly wonky grammar and makes it sound what direction the particles should go in, but from what I understand, Angle Mode determines which way the particles are oriented. Perhaps "Which angle determines the particles' orientation?" might be clearer?

(1 edit)

Blood_hit.ppd has a delay on the emitters yes, but that used to cause problems with emitters and got disabled in the latest update. It'll come back in the next update :)

And you are absolutely right about the wording on "Angle Mode", you suggestion is much, much better :D

EDIT: I forgot about the hidden UI! It's not documented anywhere yet, there's only right-click to change slider value, and Left Shift + Right Mouse to move all emitters at once.