Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for great feedback ant77man :)

There's a worldwide teleportation ability, but it comes very late in the game after killing one of the gods. Soon there's going to be one artifact and one difficult-to-find item allowing such travel with limited uses as well. I'll see if any more will be needed, but I don't want free fast travel or waypoint traveling (at least not right now) - I think modding can solve it for people who will need it, it's possible to create this now.

I don't know if / when we'll get to building, but I have it on the list. Hopefully, I'll make it before 1.0. :)

Durability I keep a close eye on. From time to time I bump it on some items, but I want to keep the system where you need to replace your items. There's no chance involved when you kill everyone when we're talking about drops, everything used by your enemies gets dropped - that's the kind of system I want to keep, and breaking items is a good balancing counterpart to that goodness. There should be plenty of replacements even without base and crafting if you choose to play that way. And we'll probably see a working "no durability" mod when the game stops changing so often, it was one of the first created for the game.

I'm thinking about a "no-permadeath" mode for the game. Soulash has an interesting story and some people might want to enjoy it without that much challenge - I think that's fine. Having multiple saves and just loading back on death makes the stakes a bit too low in my opinion. I think I still want death to have negative consequences in the alternative mode, so nobody goes into fights without thinking. Maybe destroying some or all items worn by the player and respawning would be more fitting. I'm gonna try some options after 0.7.

There are god events introduced in 0.6 and the system is moddable, maybe some creative minds can figure out some interesting events for us. :) If not, I might add some encounters, we'll see.