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Can it be modified to be able to fly through? Looks great, but disappears when too close unlike the real fog. I will try to fix this locally, but now have not enough time to research

I have the same issue.

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With cubemap realization (which is used) is not possible (it's not 3d fog, just imitation on the edges of the cube), but I found HDRP fog variant with a lot of billboards, which I had adopted in my game (URP):

It's still no real 3d, but with this approach I can fly through