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Nice and simple. I enjoyed the explosion at the end!

I was a bit confused about what the far shadows on objects were intended to convey - they just seem to float in mid air rather than feeling like they're cast on a surface. They don't communicate anything meaningful in terms of vertical placement, and a shadow on the floor or ceiling would communicate a lot more about where they are along the forward axis.

Hope you had a positive experience using Godot, and thanks for doing a Linux build!